El Uso de Juegos en Realidad Virtual con Fines Educativos: Una Revisión Sistemática de la Literatura

Palabras clave: realidad virtual, juegos educativos, tecnología educativa, innovación educativa, revisión sistemática de la literatura

Resumen

El uso de juegos en realidad virtual con fines educativos ha aumentado en las dos primeras décadas del siglo XXI, sin embargo, la evidencia empírica disponible permanece dispersa. El objetivo de la Revisión Sistemática de la Literatura (RSL) fue sintetizar los hallazgos empíricos reportados en la literatura, al describir su distribución geográfica y temporal, niveles y áreas de aplicación, marcos teóricos, beneficios y desafíos. La metodología empleada para realizar la RSL fue bajo el modelo PRISMA y se emplearon las bases de datos de Scopus y Web of Science. Esto permitió identificar 71 estudios publicados entre 2012 y 2024, que fueron seleccionados mediante criterios de inclusión y exclusión definidos y analizados a través de técnicas cuantitativas y cualitativas. Los resultados mostraron que la mayor parte de las investigaciones se concentró en Europa y Asia, con predominio en educación superior y en áreas de Ciencias y Ciencias de la Salud. Se identificaron abordajes teóricos vinculados al aprendizaje experiencial, al constructivismo y al juego. Como resultado de la RSL se encontró que el uso de juegos educativos en VR contribuye en la comprensión de conceptos complejos, la motivación y el compromiso, la práctica segura de habilidades y el desarrollo de competencias socioemocionales. Entre los principales desafíos que representa el uso de este tipo de tecnología son: la calidad del diseño de juegos en cuanto imagen y sonido, problemas fisiológicos que pueden presentar los usuarios como mareo y dolor de cabeza, falta de correspondencia entre el contenido curricular de los sistemas educativos nacionales y los contenidos abordados en el juego, escasez de metodologías apropiadas para evaluar su implementación y resultados, y costo elevado de los equipos.

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Publicado
2025-10-04
Cómo citar
Jáuregui Hernández , K. L., & Rodríguez Macías, J. C. (2025). El Uso de Juegos en Realidad Virtual con Fines Educativos: Una Revisión Sistemática de la Literatura . Ciencia Latina Revista Científica Multidisciplinar, 9(5), 797-831. https://doi.org/10.37811/cl_rcm.v9i5.19742
Sección
Ciencias de la Educación