Realidad Aumentada para el Aprendizaje del Idioma Inglés 2020 - 2025: Revisión Sistemática de la Literatura
Resumen
Esta revisión sistemática analiza cómo se ha usado la realidad aumentada (RA) para enseñar inglés entre 2020 y 2025. Después de revisar la literatura disponible con criterios específicos, se selecciono 28 estudios relevantes. Los hallazgos muestran predominancia de RA basada en dispositivos móviles (96%), con vocabulario como habilidad más investigada (45%), seguida por lectura (12.5%) y expresión oral (10%). Adicionalmente, se evidencia una paradoja entre efectos motivacionales positivos y ausencia de diferencias significativas en rendimiento académico en varios estudios. Concluimos que se requiere mayor rigor metodológico en la especificación de parámetros temporales, investigación sobre retención a largo plazo y expansión hacia contextos educativos subrepresentados como educación preescolar y formación profesional.
Descargas
Citas
Azuma, R. (1997). A survey of augmented reality. Presence: Teleoperators and Virtual Environments, 6(4), 355–385. https://doi.org/10.1162/pres.1997.6.4.355
Belda-Medina, J., & Marrahi-Gomez, V. (2023). The impact of augmented reality (AR) on vocabulary acquisition and student motivation. Electronics, 12(3), 749. https://doi.org/10.3390/electronics12030749
Binhomran, K., & Altalhab, S. (2021). The impact of implementing augmented reality to enhance the vocabulary of young EFL learners. The JALT CALL Journal, 17(1), 23-44. https://doi.org/10.29140/JALTCALL.V17N1.304
Carrión-Robles, F., Espinoza-Celi, V., & Vargas-Saritama, A. (2023). The use of augmented reality through Assemblr Edu to inspire writing in an Ecuadorian EFL distance program. International Journal of Engineering Pedagogy (iJEP), 13(5), 121-141. https://doi.org/10.3991/ijep.v13i5.38049
Çelik, F., & Yangın Ersanlı, C. (2022). The use of augmented reality in a gamified CLIL lesson and students' achievements and attitudes: A quasi-experimental study. Smart Learning Environments, 9(1). https://doi.org/10.1186/s40561-022-00211-z
Dukalskaya, I. V., & Tabueva, I. N. (2022). Promoting augmented reality technology in teaching English language to non-linguistic students in higher education. European Journal of Contemporary Education, 11(1), 47. https://doi.org/10.13187/ejced.2022.1.47
Ebadi, S., & Ashrafabadi, F. (2022). An exploration into the impact of augmented reality on EFL learners' reading comprehension. Education and Information Technologies, 27(7), 9745-9765. https://doi.org/10.1007/s10639-022-11021-8
Haddaway, N. R., Page, M. J., Pritchard, C. C., & McGuinness, L. A. (2022). PRISMA2020: An R package and Shiny app for producing PRISMA 2020-compliant flow diagrams, with interactivity for optimised digital transparency and Open Synthesis. Campbell Systematic Reviews, 18, e1230. https://doi.org/10.1002/cl2.1230
Hashim, H. U., Yunus, M. M., & Norman, H. (2022). 'AReal-Vocab': An augmented reality English vocabulary mobile application to cater to mild autism children in response towards sustainable education for children with disabilities. Sustainability, 14(8), 4831. https://doi.org/10.3390/su14084831
Huang, Y.-C., Huang, Y. H., Lai, C.-F., & Hwang, G.-H. (2022). Explore behavior pattern in an associated AR English learning system consider different human factors. Journal of Internet Technology, 23(4), 659-667. https://doi.org/10.53106/160792642022072304002
Hussein, H. A., Ali, M. H., Al-Hashimi, M., Majeed, N. T., Hameed, Q. A., & Ismael, R. D. (2023). The effect of web augmented reality on primary pupils' achievement in English. Applied System Innovation, 6(1), 18. https://doi.org/10.3390/asi6010018
Ibrahim, N., Saari, E. M., Azmi, N. H., Abbas, M. A., Hasin, K., & Ibrahim, M. D. (2024). The evaluation of augmented reality dictionary to improve English vocabulary. Journal of Advanced Research in Applied Sciences and Engineering Technology, 38(2), 129-141. https://doi.org/10.37934/araset.38.2.129141
Jalaluddin, I., Darmi, R., & Ismail, L. (2021). Application of mobile augmented visual reality (MAVR) for vocabulary learning in the ESL classroom. Asian Journal of University Education, 17(3), 162. https://doi.org/10.24191/ajue.v17i3.14507
Khan, R. M. I., Ali, A., Kumar, T., & Venugopal, A. (2023). Assessing the efficacy of augmented reality in enhancing EFL vocabulary. Cogent Arts & Humanities, 10(1). https://doi.org/10.1080/23311983.2023.2223010
Khodabandeh, F. (2023). Exploring the viability of augmented reality game-enhanced education in WhatsApp flipped and blended classes versus the face-to-face classes. Education and Information Technologies, 28(1), 617-646. https://doi.org/10.1007/s10639-022-11190-6
Korosidou, E. (2024). The effects of augmented reality on very young learners' motivation and learning of the alphabet and vocabulary. Digital, 4(1), 195-214. https://doi.org/10.3390/digital4010010
Lai, J., & Chang, L. (2021). Impacts of augmented reality apps on first graders' motivation and performance in English vocabulary learning. SAGE Open, 11(4). https://doi.org/10.1177/21582440211047549
Larchen Costuchen, A., Darling, S., & Uytman, C. (2021). Augmented reality and visuospatial bootstrapping for second-language vocabulary recall. Innovation in Language Learning and Teaching, 15(4), 352-363. https://doi.org/10.1080/17501229.2020.1806848
Lin, H., & Tsai, S. (2021). Student perceptions towards the usage of AR-supported STEMUP application in mobile courses development and its implementation into English learning. Australasian Journal of Educational Technology, 88-103. https://doi.org/10.14742/ajet.6125
Liu, S., Gao, S., & Ji, X. (2023). Beyond borders: Exploring the impact of augmented reality on intercultural competence and L2 learning motivation in EFL learners. Frontiers in Psychology, 14. https://doi.org/10.3389/fpsyg.2023.1234905
Liu, S., Su, A. Y., Wu, Y. C., & Chien, S. (2025). Designing for engagement: A mixed-methods study of AR and concept mapping method in mobile vocabulary learning. IEEE Access, 13, 109144-109159. https://doi.org/10.1109/ACCESS.2025.3582899
Mamani-Calapuja, A., Laura-Revilla, V., Hurtado-Mazeyra, A., & Llorente-Cejudo, C. (2023). Learning English in early childhood education with augmented reality: Design, production, and evaluation of the "Wordtastic Kids" app. Education Sciences, 13(7), 638. https://doi.org/10.3390/educsci13070638
Marrahi-Gomez, V., & Belda-Medina, J. (2024). Assessing the effect of augmented reality on English language learning and student motivation in secondary education. Frontiers in Education, 9. https://doi.org/10.3389/feduc.2024.1359692
Parmaxi, A., & Demetriou, A. A. (2020). Augmented reality in language learning: A state-of-the-art review of 2014–2019. Journal of Computer Assisted Learning, 36, 861–875. https://doi.org/10.1111/jcal.12486
Parlar, B., & Sütçü, S. S. (2025). The effects of augmented reality in situated English language learning. Journal of Computer Assisted Learning, 41(3). https://doi.org/10.1111/jcal.70041
Reyes Ruiz, G. (2022). La realidad aumentada como una tecnología innovadora y eficiente para el aprendizaje de idiomas en un modelo pedagógico. Pixel-Bit, Revista de Medios y Educación, 7-38. https://doi.org/10.12795/pixelbit.93478
Sergeeva, N. A., Zakharova, A. N., & Tyutyunnik, S. I. (2021). Features of using methods and means of the augmented reality technology when teaching a foreign language. Perspectives of Science and Education, 50(2), 472-486. https://doi.org/10.32744/PSE.2021.2.33
Sulaiman, N. A., Shaid, N. A. N., & Pragasam, J. A. (2023). PowerAR: A tool for improving ESL year six pupils' reading comprehension. Arab World English Journal, 249-261. https://doi.org/10.24093/awej/call9.17
Umar, U., Yuliadi, Y., & Hidayatullah, M. (2024). Integration of augmented reality technology to enhance English speaking skills for tourism industry employees in Sumbawa Regency. Edelweiss Applied Science and Technology, 8(6). https://doi.org/10.55214/25768484.v8i6.3812
Xin, D., & Shi, C. (2024). Application of hybrid image processing based on artificial intelligence in interactive English teaching. ACM Transactions on Asian and Low-Resource Language Information Processing. https://doi.org/10.1145/3626822
Zhao, Y., & Wang, Q. (2024). Applying augmented reality multimedia technology to construct a platform for translation and teaching system. Heliyon, 10(7), e28700. https://doi.org/10.1016/j.heliyon.2024.e28700
Derechos de autor 2026 Jesus Ever Coronel Jorge

Esta obra está bajo licencia internacional Creative Commons Reconocimiento 4.0.









.png)
















.png)
1.png)

