Adaptabilidad y Alfabetización Digital Avanzada: ZBrush como Herramienta Formativa de Habilidades Blandas en la Era de la Industria Creativa 4.0

Palabras clave: ZBrush, habilidades blandas, alfabetización digital, industria 4.0, formación artística

Resumen

En el marco de la Industria 4.0, la formación en artes digitales exige no solo el dominio de herramientas tecnológicas, sino también el desarrollo de competencias transversales o habilidades blandas que potencien la empleabilidad y la capacidad de adaptación del estudiante. El presente artículo examina de qué manera el uso pedagógico del software de escultura digital ZBrush, desarrollado por Maxon, contribuye al fortalecimiento de habilidades como la adaptabilidad, el pensamiento crítico, la autogestión y la colaboración en estudiantes de diseño, animación y artes visuales. A través de una revisión teórica y el análisis de modelos formativos actuales, se propone un marco conceptual que vincula la curva de aprendizaje del software con el desarrollo sistemático de competencias blandas requeridas por la industria creativa contemporánea. Los resultados sugieren que, con una mediación docente adecuada, ZBrush puede operar como un espacio formativo integral que trasciende la adquisición técnica para convertirse en un entorno de aprendizaje significativo y socioprofesional.

Descargas

La descarga de datos todavía no está disponible.

Citas

Bandura, A. (1997). Self-efficacy: The exercise of control. W.H. Freeman.

Biggs, J., & Tang, C. (2011). Teaching for quality learning at university (4th ed.). Open University Press.

Braun, V., & Clarke, V. (2006). Using thematic analysis in psychology. Qualitative Research in Psychology, 3(2), 77–101. https://doi.org/10.1191/1478088706qp063oa

Buckingham, D. (2019). The media education manifesto. Polity Press.

Cinque, M. (2016). "Lost in translation." Soft skills development in European countries. Tuning Journal for Higher Education, 3(2), 389–427. https://doi.org/10.18543/tjhe-3(2)-2016pp389-427

Csikszentmihalyi, M. (1990). Flow: The psychology of optimal experience. Harper & Row.

Csikszentmihalyi, M., & Sawyer, K. (1995). Creative insight: The social dimension of a solitary moment. In R. J. Sternberg & J. E. Davidson (Eds.), The nature of insight (pp. 329–363). MIT Press.

Darling-Hammond, L., Barron, B., Pearson, P. D., Schoenfeld, A. H., Stage, E. K., Zimmerman, T. D., Cervetti, G. N., & Tilson, J. L. (2008). Powerful learning: What we know about teaching for understanding. Jossey-Bass.

Dellot, B., & Wallace-Stephens, F. (2017). The age of automation: Artificial intelligence, robotics and the future of low-skilled work. RSA Action and Research Centre.

Deloitte Insights. (2022). The path forward: Soft skills for a hard world. Deloitte Development LLC. https://www2.deloitte.com/insights

Ferrari, A. (2012). Digital competence in practice: An analysis of frameworks. European Commission, Joint Research Centre. https://doi.org/10.2791/82116

Flavell, J. H. (1979). Metacognition and cognitive monitoring: A new area of cognitive-developmental inquiry. American Psychologist, 34(10), 906–911.

García-Peñalvo, F. J., García-Holgado, A., & Corell, A. (2022). La importancia de la evaluación de competencias blandas en la educación superior digital. RIED. Revista Iberoamericana de Educación a Distancia, 25(1), 29–48. https://doi.org/10.5944/ried.25.1.31193

Goleman, D. (1995). Emotional intelligence: Why it can matter more than IQ. Bantam Books.

Guo, P., & Makinano-Santillan, M. (2022). Soft skills development in higher arts education: A systematic review. Journal of Arts and Design Education, 41(2), 178–195. https://doi.org/10.1111/jade.12387

Haag, K., & Schneider, M. (2021). Peer critique in digital arts education: Building communicative competencies in 3D design courses. International Journal of Art and Design Education, 40(3), 521–536.

Hernández-Ramos, J. P., & De la Paz-Lugo, P. (2022). Technology stress and digital resilience in university design students: Challenges of learning complex software. Computers & Education, 183, 104487. https://doi.org/10.1016/j.compedu.2022.104487

Hmelo-Silver, C. E. (2004). Problem-based learning: What and how do students learn? Educational Psychology Review, 16(3), 235–266.

Jackson, D. (2014). Business graduate performance in oral communication skills and strategies for improvement. The International Journal of Management Education, 12(1), 22–34. https://doi.org/10.1016/j.ijme.2013.08.003

Lave, J., & Wenger, E. (1991). Situated learning: Legitimate peripheral participation. Cambridge University Press.

Lombardi, M. M. (2007). Authentic learning for the 21st century: An overview. EDUCAUSE Learning Initiative. ELI Paper 1.

Mishra, P., & Koehler, M. J. (2006). Technological pedagogical content knowledge: A framework for teacher knowledge. Teachers College Record, 108(6), 1017–1054.

Moher, D., Liberati, A., Tetzlaff, J., Altman, D. G., & PRISMA Group. (2009). Preferred reporting items for systematic reviews and meta-analyses: The PRISMA statement. BMJ, 339, b2535.

OCDE. (2023). Education at a Glance 2023: OECD Indicators. OECD Publishing. https://doi.org/10.1787/e13bef63-en

Partnership for 21st Century Learning. (2019). Framework for 21st century learning definitions. Battelle for Kids.

Penprase, B. E. (2018). The fourth industrial revolution and higher education. In N. W. Gleason (Ed.), Higher education in the era of the fourth industrial revolution (pp. 207–229). Palgrave Macmillan.

Prensky, M. (2021). Teaching digital natives: Partnering for real learning (2nd ed.). Corwin Press.

Robles, M. M. (2012). Executive perceptions of the top 10 soft skills needed in today's workplace. Business Communication Quarterly, 75(4), 453–465. https://doi.org/10.1177/1080569912460400

Schwab, K. (2016). The fourth industrial revolution. World Economic Forum.

Van Laar, E., Van Deursen, A. J. A. M., Van Dijk, J. A. G. M., & De Haan, J. (2020). Determinants of 21st-century digital skills: A large-scale survey study among working professionals. Computers in Human Behavior, 100, 93–104. https://doi.org/10.1016/j.chb.2019.06.017

Weidman, J. C., Twale, D. J., & Stein, E. L. (2001). Socialization of graduate and professional students in higher education. ASHE-ERIC Higher Education Report.

Wenger, E. (1998). Communities of practice: Learning, meaning, and identity. Cambridge University Press.

World Economic Forum. (2023). Future of jobs report 2023. World Economic Forum. https://www.weforum.org/reports/the-future-of-jobs-report-2023

Zimmerman, B. J. (2002). Becoming a self-regulated learner: An overview. Theory Into Practice, 41(2), 64–70.

Publicado
2026-04-23
Cómo citar
Albuja Donoso , A. E. (2026). Adaptabilidad y Alfabetización Digital Avanzada: ZBrush como Herramienta Formativa de Habilidades Blandas en la Era de la Industria Creativa 4.0. Ciencia Latina Revista Científica Multidisciplinar, 10(1), 14179-14196. https://doi.org/10.37811/cl_rcm.v10i1.23439
Sección
Ciencias Sociales y Humanas