Adaptabilidad y Alfabetización Digital Avanzada: ZBrush como Herramienta Formativa de Habilidades Blandas en la Era de la Industria Creativa 4.0
Resumen
En el marco de la Industria 4.0, la formación en artes digitales exige no solo el dominio de herramientas tecnológicas, sino también el desarrollo de competencias transversales o habilidades blandas que potencien la empleabilidad y la capacidad de adaptación del estudiante. El presente artículo examina de qué manera el uso pedagógico del software de escultura digital ZBrush, desarrollado por Maxon, contribuye al fortalecimiento de habilidades como la adaptabilidad, el pensamiento crítico, la autogestión y la colaboración en estudiantes de diseño, animación y artes visuales. A través de una revisión teórica y el análisis de modelos formativos actuales, se propone un marco conceptual que vincula la curva de aprendizaje del software con el desarrollo sistemático de competencias blandas requeridas por la industria creativa contemporánea. Los resultados sugieren que, con una mediación docente adecuada, ZBrush puede operar como un espacio formativo integral que trasciende la adquisición técnica para convertirse en un entorno de aprendizaje significativo y socioprofesional.
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Derechos de autor 2026 Andrés Eduardo Albuja Donoso

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