Effectiveness of using ludic activities to enhance students’ speaking skills
This study aims to find out the effectiveness of using ludic activities to develop English-speaking skills. Speaking is vital for interaction and for communicating messages. Based on some researchers’ experience, speaking is the most challenging skill to develop in the English language teaching-learning process. For that reason, this research was conducted to solve the problem in students' speaking skills thus they can better communicate their thoughts or ideas. Moreover, the research participants were seventeen students from the second year. This study used an action research method by collecting quantitative data that was analyzed to provide a background on the topic under study. The findings reveal that there was a significant improvement in the student’s scores since students gather 4.56 points on the pretest and 8.12 points on the posttest, this demonstrates the effectiveness of using ludic activities to improve students’ speaking skills. To sum up, ludic activities enhance students speaking skills in an efficient way. Because of this, students practice the speaking components which help them to speak clearly. This study provides more information for future research about the incorporation of ludic activities to improve students’ speaking skills.
Bryman, A. (2012). Social research methods (4th edición). Oxford: Oxford University Press.
Chila, D., & Macías, L. (2017). Ludic resources and their influence on the development of listening and speaking skills in students of languages and linguistics major during the school term 2016 [Research Paper, Universidad Técnica de Manabí]. http://repositorio.utm.edu.ec:3000/server/api/core/bitstreams/5a1eb22a-4d77-4e9c9a28-2b117dc875b8/content
Chenche, G., & Ochoa, M. (2017). Influence of ludic techniques in the development of speaking skill [Educational Project, Universidad de Guayaquil]. Repositorio Institucional
Cercado, J. (2019). Ludic activities to improve speaking skills in 10th basic year students at Jacinto Gonzalez Huacón high school during school year 2018-2019 [Proyecto de Investigación, Universidad Laica Vicente Rocafuerte de Guayaquil]. https://1library.co/document/y8gdx1rz-activities-improve-speaking-students-jacinto-gonzalez-huacon-school.html
Da Silveira, M. (2017). The use of ludic activities as a motivational strategy for teenagers in the English classroom. Academia. https://repositorio.ufc.br/bitstream/riufc/35105/1/2017_tcc_msilveira.pdf
Dewi, R. S., Kultsum, U., & Armadi, A. (2017). Using Communicative Games in Improving Students’ Speaking Skills. English Language Teaching, 10(1). https://doi.org/10.5539/elt.v10n1p63
Fata, I.A., Kasim, U., & Juniyana, D. (2016). Setting Sight on Role Playing: To Accommodate or to Repudiate? Lingua Cultura, 10(2). 83-88. http://dx.doi.org/10.21512/lc.v10i2.941.
Fiallos, E. (2019). The importance of ludic activities to develop the speaking skill [Educational Project, Universidad de Guayaquil]. http://repositorio.ug.edu.ec/handle/redug/4367
Jiménez, D. L. (2022). Increasing classroom participation by applying ludic activities to decrease stress and anxiety in EFL Learners of Nine Grade at Colegio Técnico Profesional Guaycara.
Liu, M. & Jackson, J. (2008). An Exploration of Chinese EFL Learners’ Unwillingness to Communicate and Foreign Language Anxiety. The Modern Language Journal, 92(1), 71–86
Leong, L.-M., & Masoumeh Ahmadi, S. (2017). An Analysis of Factors Influencing Learners’ English Speaking Skill. International Journal of Research in English Education. https://www.sid.ir/en/Journal/ViewPaper.aspx?ID=520992
Ministerio de Educación del Ecuador. (2019). Currículo de los niveles de educación obligatoria nivel bachillerato. Ministerio de Educación del Ecuador.
Muñoz-Restrepo, A., Ramirez, M., & Gaviria, S. (2020). Strategies to Enhance or Maintain Motivation in Learning a Foreign Language. Issues Based on Reflections and Innovations. doi:https://doi.org/10.15446/profile.v22n1.73733
Marzuki, A. G., & Kuliahana, A. (2021). Using Language Games to Enhance EFL Students’ Speaking Skill in Indonesia. Al-Ta Lim Journal, 28(3), 213–222. https://doi.org/10.15548/jt.v28i3.700
Nunan, D. (2004). Task-Based Language Teaching Task-Based Language Teaching. Oxford: Oxford University Press.
Ortiz, M. I., & Ortiz-Márquez, M. (2018). Addiction risk factors and their relationship with sports and recreational activities. RETOS-Nuevas Tendencias en Educación Física, Deporte y Recreación, (34), 71-79
Putri, C. R., Usman, B., & Nasir, C. (2016). Board Game in Speaking Skill. Research in English and Education Journal, 1(2), 146–151. https://jim.unsyiah.ac.id/READ/article/view/2583
Srinivas Rao, P. (2019). The importance of Speaking Skills in English classrooms. Alford Council of International English & Literature Journal(ACIELJ), 2(2), 6-18. https://www.scirp.org/(S(351jmbntvnsjt1aadkposzje))/reference/referencespapers.asp x?referenceid=2938389
Sánchez-Galicia, K. A. (2020). Implementing different ludic activities to enhance foreign language learning.
Simplilearn. (2021, May 13). What Is Data Collection: Methods, Types, Tools, and Techniques. Simplilearn.com; Simplilearn. https://www.simplilearn.com/what-is-data-collection-article
Sari, L. (2022). An analysis of strategy in teaching speaking on first grade students at smk pembangunan nasional Kota Bekasi. Repository UNSADA. Unsada.ac.id. http://repository.unsada.ac.id/3945/
Vanegas, K. N. (2020). Boosting Argumentative Speaking Skills and Cultural Awareness Through Ludic Activities. [Tesis de Licenciatura, Universidad Pedagógica Nacional]. http://hdl.handle.net/20.500.12209/12137
Yagual, S., & Figueroa, A. (2017). Ludic activities to improve Speaking skills in students [Proyecto Educativo, Universidad de Guayaquil]. http://repositorio.ug.edu.ec/handle/redug/43917
Zuber-Skerritt, O. (Ed.). (2021). Action research for change and development. Routledge.
Derechos de autor 2023 Nayely Estefanía Saavedra Ortiz;Mayra Katherine Rivera Berru;Adriana Elizabeth Cango Patiño
Esta obra está bajo licencia internacional Creative Commons Reconocimiento 4.0.